Root: The Tabletop Roleplaying Game 103-73Root: The Tabletop Roleplaying Game core rulebook is a 240 page, full color hardcover. The book includes the core rules for the game, playbooks for the six vagabonds (Arbiter, Ranger, Scoundrel, Thief, Tinker, and Vagrant), rules for the three factions (Marquisate, Eyrie Dynasties, and the Woodland Alliance), a map creation system, and additional tables and generators for gameplay.
The Extoller of Shyish carries a death knell – a great bell whose tolling strikes to honour the Supreme Lord of the Undead
You will be guided step by step through all of the modules
Take to the stage and the streets with the Sword & Shield—Rebel Clash expansion
Supernatural Thrillers (1972) 3
RODNEY RAMOS and WAYNE FAUCHERCover by MATT WAGNERFor the first time
rolling these dice will send a rumble through the realm
Includes descriptions of the Paths of Enlightenment
- Background
has gathered bits and bobs of precious lore during her illustrious career as an adventurer
Each is posed dynamically
Thinning enemy ranks before the real battle has even begun
casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss