Earthdawn: Player's Guide (Fourth Edition) SlipstreamThe Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver racesdwarf and elf, troll and ork, windling, tskrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors, foul creatures from the depths of astral space that sought to feed upon
including statistics on six different urban areas and local weather
Trading and manufacturing are helping people to better their situations and there are lots of work available
Merchant Prince adds a whole new trading option for those wealthy enough to attempt it
Earthdawn® is a registered trademark of FASA Corporation
Could he really know what her real purpose was
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The Revised Edition of Earthdawn® supersedes the ED3 (third) edition
Nerve-wracking rules for combat
This book is more than just a campaign
the millions of unemployed and low-skilled workers have yet to see their conditions improve
as well as several game aids
intends to conquer the world by manipulating the flow of time